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NAMES: Bridge player and Casual Partner
GENERAL APPROACH: Simple, Sound and Descriptive TWO OVER ONE: promises a rebid unless raised FORCING OPENING: Natural 2-Bids
NOTRUMP OPENING BIDS
1NT: good 15 to 18 5-card major common (but 1NT is
rare with five spades) 2C Stayman 2D Transfer to hearts 2H Transfer to spades 2S Transfer to clubs 3C Transfer to diamonds 3D Strong 5-5 in majors 3H Strong 5-5 in minors 3S Slightly stronger 3NT raise
4D, 4H Transfer: only over overcalls through 3C
Other: if they double 1NT, redouble shows clubs, 2C shows diamonds, 2D shows hearts, 2H shows spades
2NT: 22-24. Responses as to 1NT but one level higher 3NT:
25-27. Responses as to 1NT but two levels higher
MAJOR OPENING Expected Minimum Length: 5, but a strong 4-card major may be opened if a convenient rebid is available
RESPONSES Double Raise:
forcing, but invitational after overcall Void splinters Cuebid is forcing raise after overcall 2NT forcing except after overcall
MINOR OPENING Expected Minimum Length: 4, but a decent 3-card minor may be
opened if no other opening is convenient
RESPONSES Double Raise: forcing, but invitational after overcall Void splinters Cuebid is forcing raise after overcall Single raise may bypass 4-card major
1NT response to 1C: good 8 to 10 HCP 2NT forcing except after overcall
OPENING TWO-BIDS: natural and game-forcing RESPONSES: cheapest suit-bid negative, other suit bids and 2NT (no good
suit to bid) positive
OTHER CONVENTIONAL CALLS: 4th Suit Forcing 1 Round (often artificial) 2-over-1 promises rebid unless raised; opener's non-jump 2NT rebid game-forcing Void Splinters Versus
"Unusual 2NT" and Minor Michaels: cheaper of overcaller's suits shows the fourth suit (game-invitational or better); dearer of overcaller's suits shows a strong raise of opener's suit
SPECIAL DOUBLES
Penalty doubles of low-level overcalls may be pulled if opener is short
SIMPLE OVERCALL: sound ADVANCES New Suit constructive but not forcing Jump Raise invitational (but weak over intervening negative
double) Cuebid = limit raise or better Jump Shift forcing
JUMP OVERCALL Strong if bid directly; Intermediate in passout seat; Weak by passed hand or over artificial 2C
OPENING PREEMPTS
Sound (Rule of Two and Three)
DIRECT CUEBID Natural over artificial bids or over 1-level suit response Strong T/O over natural minor- and major-suit openings
1NT OVERCALLS Direct: good 15 to 18
Balancing: trick lighter Jump to 2NT: natural
DEFENSE VS NOTRUMP natural overcalls, penalty doubles
OVER OPP'S T/O DOUBLE Jump Shift invitational 2NT shows limit raise or better
VS
Opening Preempts Double Is Takeout thru 4S
SLAM CONVENTIONS: no Blackwood, no Gerber. 5NT Grand Slam Invitation (extra-good trumps required to accept).
LEADS (versus Suits and Notrump): standard
low from length suggests desire to have the suit returned K from AKx, Q from AKQ, else highest honor of sequence or internal sequence
LENGTH LEADS (versus Suits and Notrump): 4th best
Primary signal to partner's leads: Attitude 1st, Count 2nd, Suit-preference 3rd
DEFENSIVE CARDING (versus Suits and Notrump): standard |
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